
Welcome
- Professional Work
- Tags: 3d, demo reel, work
Hello and welcome to my online portfolio!
I am glad you are here at my little corner. I am a professional 3D Artist with a lot of passion for my profession. This is a space where I would like to show you my work as a CGI Lightning, Shading and Rendering operator.
Over the last few years I have worked on several …
Rock in Rio 2010
For this project I created all the 3D, modelling, shading, lighting, animation and rendering.
Production time: 2 weeks.
Graphic campaign:
Sample pics:
© «All Rights Reserved to their Respective Owners»
Production & Post Production house: Weare Bungalow
Format: Spot TV & Graphic campaign.
Happets (Els Caps de Drap)
I collaborated on this recently- released animated television series. I am particularly pleased with the great reception it has received and I would like to congratulate my colleagues from here and encourage them in their future projects.
Below you can see a demo of an episodes:
Links:
Anera Films
The Happets
Super3
Tv3
Split Second (iphone game)
I participated in the creation of effects (explosions, animation breaks) and some modelling (low poly) for this game.
Production time: 5 months.
© «All Rights Reserved to their Respective Owners»
Production Studio: Disney Interactive Studios
Games development Studio: Digital Legends
Format: Iphone Game
Danet Spot TV
This project was done for the new Danet campaign.
I was responsible for: Modelling, shading (Mental Ray shaders), lighting, rendering and managing layer output.
Production time: 2 weeks.
Sample pics:
© «All Rights Reserved to their Respective Owners»
Agency: Garage Films
Production & Post Production house: Fake Studio
Format: Spot TV
Clac i Rum TV Spot
- Professional Work
- Tags: 3d, clac i rum, generalitat, spot, trabajo, tv, work
This was a project for the transit campaign for the Government of Catalunya (the Generalitat).
“Clack and Rum,” a campaign promoting seat belt use in cars, is part of a new initiative by the Generalitat to encourage their use among small children from 7 to 11 years old.
My responsibilities were: Modelling, shading (Mental Ray shaders), lighting, rendering, managing layer …





