Welcome

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Hello and welcome to my online portfolio!

I am glad you are here at my little corner. I am a professional 3D Artist with a lot of passion for my profession. This is a space where I would like to show you my work as a CGI Lightning, Shading and Rendering operator.
Over the last few years I have worked on several …


Rock in Rio 2010

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For this project I created all the 3D, modelling, shading, lighting, animation and rendering.
Production time: 2 weeks.

Graphic campaign:

Sample pics:

© «All Rights Reserved to their Respective Owners»
Production & Post Production house: Weare Bungalow
Format: Spot TV & Graphic campaign.


Happets (Els Caps de Drap)

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I collaborated on this recently- released animated television series. I am particularly pleased with the great reception it has received and I would like to congratulate my colleagues from here and encourage them in their future projects.
Below you can see a  demo of an episodes:

Links:
Anera Films
The Happets
Super3
Tv3


Split Second (iphone game)

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I participated in the creation of effects (explosions, animation breaks) and some modelling (low poly) for this game.

Production time: 5 months.
© «All Rights Reserved to their Respective Owners»
Production Studio: Disney Interactive Studios
Games development Studio: Digital Legends
Format: Iphone Game


Danet Spot TV

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This project was done for the new Danet campaign.

I was responsible for: Modelling, shading (Mental Ray shaders), lighting, rendering and managing layer output.
Production time: 2 weeks.
Sample pics:

© «All Rights Reserved to their Respective Owners»
Agency: Garage Films
Production & Post Production house: Fake Studio
Format: Spot TV


Clac i Rum TV Spot

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This was a project for the transit campaign for the Government of Catalunya (the Generalitat).

“Clack and Rum,” a campaign promoting seat belt use in cars, is part of a new initiative by the Generalitat to encourage their use among small children from 7 to 11 years old.

My responsibilities were: Modelling, shading (Mental Ray shaders), lighting, rendering, managing layer …